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Character Designer,
Adjunct Professor
As a versatile artist and accomplished draughtsman, Stacey loves creating expertly finished artwork possessing a dynamic quality and believability. Her passion for small details and accuracy is apparent from her sketchbook drawings of anatomy and architecture, to her traditional and digital painting, as well as her 3D modeling. From highly rendered traditional media to digital dreamlands, Stacey's work celebrates the poetic interplay of texture and form, color and light, reality and story-telling.
Stacey also has the great honor of being an Adjunct Instructor at Pratt Institute, Montclair State University, The College of New Jersey, New Jersey City University, & Brookdale Community College. She teaches a broad range of courses including Senior Project Development, Senior Projects I & II, 3D Modeling I & II, Lighting & Rendering, Game Character Design, Drawing I & II, 3D Animation I, 3D Animation Studio III, Modeling in Maya & ZBrush, Digital and Traditional Illustration.
Montclair State University, 3D Character Building, FA22
(click images to enlarge)
3D Character Model Turnaround Renders













3D Character Model Rotation Movies
Character Concept Art - Rotation Sketches
















3D Character Model Turnarounds - Animal Heads (Practice Project)
















Zsphere Skeletons for Original Characters










Retopology in Maya - Retopologizing a Human Face (Practice Project - more coming soon)







Prop Modeling in Maya - Shield (Practice Project - more coming soon)









